找回密码
 注册VIP尊享专业服务
查看: 5|回复: 0

Describing uncertain shapes in old portraits

[复制链接]

1

主题

0

回帖

5

积分

新手上路

积分
5
发表于 7 天前 | 显示全部楼层 |阅读模式
My current game art exercise involves designing several characters who appear in small conversation windows. When the image is reduced, differences in the outline often remain clearer than small facial details. I want to vary the proportions without making every rounded face friendly or every angular face stern. I found a face shape quiz while collecting vocabulary for my sketch notes. For this exercise, the terminology would be a starting point for variations rather than a set of constraints. One page could vary forehead width and jaw width while keeping the expression and viewing angle similar. The next step would be checking the portraits at game size, where some distinctions may become less visible. The labels would remain a private organizing aid, while players would simply see the finished character designs. Does anyone use a practical sketch exercise to separate face shape variation from familiar personality stereotypes?

本版积分规则

QQ|中关村在线|IT之家|太平洋手机|移动|华为官网|vivo手机|华军软件园|手机版|小黑屋|苏四哥综合网 ( 桂ICP备2022004686号|桂ICP备2022004686号 )

GMT+8, 2026-11-1 21:53 , Processed in 0.209565 second(s), 19 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表